--- a/README.markdown Wed Sep 07 11:26:25 2016 +0000
+++ b/README.markdown Thu Sep 08 18:14:58 2016 +0000
@@ -79,6 +79,8 @@
[Caves of Qud]: http://store.steampowered.com/app/333640
[CUDD]: http://vlsi.colorado.edu/~fabio/CUDD/html/index.html
[ABCL]: https://common-lisp.net/project/armedbear/
+[zdd]: https://en.wikipedia.org/wiki/Zero-suppressed_decision_diagram
+[scully]: https://github.com/sjl/scully
## June 2016
@@ -1338,3 +1340,24 @@
ANSI Common Lisp. If I have spare time down the road I could try my hand at
wrapping CUDD, and then porting the rest of my code to something else will be
trivial.
+
+### 2016-09-07
+
+* Installed [ABCL][].
+* Ported [cl-nrepl][] to work with ABCL, took one line of code.
+* Got [Temperance][] running in ABCL. Required no changes to Temperance, but
+ I did have to hack [policy-cond][] a bit more. But the test suite passes.
+ Nice.
+* After getting those working, I think my plan from yesterday might be feasible.
+* Watched Knuth talk about [ZDDs][zdd] and I think these might end up being an
+ even better fit for my thesis than [BDDs][bdd]. Must investigate further.
+
+### 2016-09-08
+
+* Started sketching out a project for my thesis' game player. Gonna call it
+ [Scully][] because it deals with incomplete-information games.
+* Got some basic socket-based communication up and running for Scully with
+ usocket, so eventually she'll be able to have multiple "brains" running in
+ parallel to solve a given game, and each brain will be isolated to its own
+ process. That way if a particular strategy blows the heap it doesn't kill the
+ entire player.