00f3bb020db4
Update
| author | Steve Losh <steve@stevelosh.com> | 
|---|---|
| date | Tue, 12 Jul 2016 15:58:10 +0000 | 
| parents | c9e6f8ab38e4 | 
| children | 93fdffbb461f | 
| branches/tags | (none) | 
| files | README.markdown | 
Changes
--- a/README.markdown Tue Jul 12 12:08:43 2016 +0000 +++ b/README.markdown Tue Jul 12 15:58:10 2016 +0000 @@ -723,3 +723,6 @@ they don't know what's going on in yours, so you need to interpret their feedback keeping that in mind. * More [Coding Math][]. +* Implemented last call optimization in [Bones][]. Not much of a speed + improvement for the particular GGP games I've been testing with, but it had to + happen at some point, so we can write actual Prolog without blowing the stack.