00f3bb020db4
Update
author | Steve Losh <steve@stevelosh.com> |
---|---|
date | Tue, 12 Jul 2016 15:58:10 +0000 |
parents | c9e6f8ab38e4 |
children | 93fdffbb461f |
branches/tags | (none) |
files | README.markdown |
Changes
--- a/README.markdown Tue Jul 12 12:08:43 2016 +0000 +++ b/README.markdown Tue Jul 12 15:58:10 2016 +0000 @@ -723,3 +723,6 @@ they don't know what's going on in yours, so you need to interpret their feedback keeping that in mind. * More [Coding Math][]. +* Implemented last call optimization in [Bones][]. Not much of a speed + improvement for the particular GGP games I've been testing with, but it had to + happen at some point, so we can write actual Prolog without blowing the stack.