003328260d65
Update
author | Steve Losh <steve@stevelosh.com> |
---|---|
date | Sat, 02 Jul 2016 11:44:32 +0000 |
parents | fbcf3b444c7b |
children | 6f99041a367f |
branches/tags | (none) |
files | README.markdown |
Changes
--- a/README.markdown Sat Jul 02 10:58:23 2016 +0000 +++ b/README.markdown Sat Jul 02 11:44:32 2016 +0000 @@ -307,6 +307,9 @@ and `does` predicates into the new top frame, and pop it when you're finished examining the state. + +## July 2016 + ### 2016-07-01 * More [Learning WebGL][]. @@ -315,6 +318,13 @@ write my versions to be a bit more readable, at the expense of some speed. * Finished [The Road][]. Meh. -## July 2016 +### 2016-07-02 -### 2016-07-02 +* Watched the "Programming Context-Aware Dialog in The Last of Us" GDC talk by + Jason Gregory. Really neat stuff. This is the kind of AAA game I'd love to + work on. Vanilla FPS, sports, etc games bore the shit out of me, but The Last + of Us has a lot more depth to it. + + I admit I did twitch a bit when I saw the infix `(('speaker 'health) > 0.5)` + notation in their Scheme-like dialog scripting language -- I guess even + Naughty Dog isn't perfect, hah.