Update
author |
Steve Losh <steve@stevelosh.com> |
date |
Mon, 06 Feb 2017 14:47:21 +0000 |
parents |
efc20717cccb |
children |
035a6f7ae0e3 |
[TOC]
[ELS]: http://www.european-lisp-symposium.org/editions/2017/
[qud-ds]: https://www.twitch.tv/ptychomancer
[cl-ggp]: https://sjl.bitbucket.io/cl-ggp/
[sand]: https://bitbucket.org/sjl/sand/
[clojure-lanterna]: https://github.com/MultiMUD/clojure-lanterna/
[PCG]: http://www.pcg-random.org/
# January 2017
## 2017-01-26
* Rebooting this `.plan` after a long absence. It's a new year!
* Wrote a first draft of my proposal for a talk at [ELS][] 2017.
* Made a little prototype [name generator](https://github.com/sjl/sand/blob/master/src/names.lisp)
based on some ideas from last week's [Caves of Qud dev stream][qud-ds].
## 2017-01-27
* Polished up my ELS paper.
## 2017-01-28
## 2017-01-29
* Finished and submitted the ELS paper.
* Worked a bit more on a platformer game assignment for a class. I hate
graphics/shader programming so much.
* Added a few docs to [cl-ggp][]. Still got a bit more to write.
## 2017-01-30
* Handed off maintainership of [clojure-lanterna][].
* More platformer work. Finally got the fucking sprite pack working. I hate
things with no documentation.
## 2017-01-31
* Got nerd-sniped and ended up implementing [PCG][] in Common Lisp.
# February 2017
## 2017-02-01
* Started working on a constrained game with my team for AGDD.
## 2017-02-02
* Added a bit of juice to the constrained game.
* Finally sorted out the AI/animation bullshit for my minimal game. Assets
without docs are the worst.
## 2017-02-05
* More juice to the constrained game. Been doing non-computer stuff lately.
## 2017-02-06
* Implemented a little easing API in my [sandbox][sand] repo.