Update
author |
Steve Losh <steve@stevelosh.com> |
date |
Tue, 07 Feb 2017 17:51:33 +0000 |
parents |
035a6f7ae0e3 |
children |
a5f5188047ac |
[TOC]
[ELS]: http://www.european-lisp-symposium.org/editions/2017/
[qud-ds]: https://www.twitch.tv/ptychomancer
[cl-ggp]: https://sjl.bitbucket.io/cl-ggp/
[sand]: https://bitbucket.org/sjl/sand/
[scully]: https://bitbucket.org/sjl/scully/
[chancery]: https://bitbucket.org/sjl/chancery/
[clojure-lanterna]: https://github.com/MultiMUD/clojure-lanterna/
[PCG]: http://www.pcg-random.org/
[bearlibterminal]: https://bitbucket.org/cfyzium/bearlibterminal
# January 2017
## 2017-01-26
* Rebooting this `.plan` after a long absence. It's a new year!
* Wrote a first draft of my proposal for a talk at [ELS][] 2017.
* Made a little prototype [name generator](https://github.com/sjl/sand/blob/master/src/names.lisp)
based on some ideas from last week's [Caves of Qud dev stream][qud-ds].
## 2017-01-27
* Polished up my ELS paper.
## 2017-01-28
## 2017-01-29
* Finished and submitted the ELS paper.
* Worked a bit more on a platformer game assignment for a class. I hate
graphics/shader programming so much.
* Added a few docs to [cl-ggp][]. Still got a bit more to write.
## 2017-01-30
* Handed off maintainership of [clojure-lanterna][].
* More platformer work. Finally got the fucking sprite pack working. I hate
things with no documentation.
## 2017-01-31
* Got nerd-sniped and ended up implementing [PCG][] in Common Lisp.
# February 2017
## 2017-02-01
* Started working on a constrained game with my team for AGDD.
## 2017-02-02
* Added a bit of juice to the constrained game.
* Finally sorted out the AI/animation bullshit for my minimal game. Assets
without docs are the worst.
## 2017-02-05
* More juice to the constrained game. Been doing non-computer stuff lately.
## 2017-02-06
* Implemented a little easing API in my [sandbox][sand] repo.
* Made the pluralization rules in [Chancery][] slightly less awful. I should
just sit down and fix it right some day.
## 2017-02-07
* Chatted with my advisor a bit and solidified my plans for the home stretch of
[Scully][].
* Made a little Lisp wrapper for [bearlibterminal][]. Learned more about SBCL's
floating-point traps than I wanted to.