# HG changeset patch # User Steve Losh # Date 1341797521 14400 # Node ID 6c523d39515b491e1329680f5af61a13549f7dbd # Parent 8a9a293b7eb333a3df5232896ddeb93b83d11747 ... diff -r 8a9a293b7eb3 -r 6c523d39515b content/blog/2012/07/caves-of-clojure-03-2.html --- a/content/blog/2012/07/caves-of-clojure-03-2.html Sun Jul 08 20:40:04 2012 -0400 +++ b/content/blog/2012/07/caves-of-clojure-03-2.html Sun Jul 08 21:32:01 2012 -0400 @@ -121,7 +121,7 @@ [[left mid right]] (window (map vector left mid right))) -I personally find it easier to read things like `(get-smoother-row tiles y)` +I personally find it easier to read things like `(get-smoothed-row tiles y)` than `(map vector left right mid)`. You might feel differently, but this was what I ended up with because I didn't want to spend a ton of time on the smoothing process. @@ -274,4 +274,6 @@ I still haven't decided exactly how smooth I want to make the caves, so I'll leave that `0` in the `nth` call for now and figure it out later. +Next post: scrolling! + {% endblock article %}