# HG changeset patch # User Steve Losh # Date 1471204341 0 # Node ID 1c03a1821833d26d96044e12f9bfd5270c37f652 # Parent ef19f7dfcbfd266abd60366a9e4e8f1d4226258e Update links diff -r ef19f7dfcbfd -r 1c03a1821833 content/links.html --- a/content/links.html Sat Aug 13 21:38:51 2016 +0000 +++ b/content/links.html Sun Aug 14 19:52:21 2016 +0000 @@ -12,10 +12,24 @@ every now and then when I'm bored. I figured other people might find it interesting too. +Blogs +----- + +* [Martin O'Leary](http://mewo2.com/): Blog with some really good articles on procedural generation. +* [Red Blob Games](http://www.redblobgames.com/): Wonderful blog with *really* good posts about lots of different video game-related topics. +* [The Digital Antiquarian](http://www.filfre.net/): Immense amount of information on the history of "computer entertainment". + +YouTube Channels +---------------- + +* [3Blue1Brown](https://www.youtube.com/channel/UCYO_jab_esuFRV4b17AJtAw): Videos on various math topics. His series on linear algebra in particular is fantastic. +* [Coding Math](https://www.youtube.com/user/codingmath): A series of 50ish basic math lessons aimed at the kind of math you'll used in video games. Every lesson shows the concepts implemented in little Javascript demos, and it's *really* helpful to see how you actually *use* something once you learn the basic idea. +* [Makin' Stuff Look Good](https://www.youtube.com/channel/UCEklP9iLcpExB8vp_fWQseg): Videos about how to make things look good in Unity. The best part of the channel is the "shader case studies" where he looks at visual effects in various games and shows how to recreate them with a shader. + +Subreddits +---------- + * [/r/proceduralgeneration](http://reddit.com/r/proceduralgeneration/) * [/r/worldbuilding](http://reddit.com/r/worldbuilding/) -* [Martin O'Leary](http://mewo2.com/) -* [Red Blob Games](http://www.redblobgames.com/) -* [The Digital Antiquarian](http://www.filfre.net/) {% endblock %}