# HG changeset patch # User Steve Losh # Date 1486744186 0 # Node ID de3a1abe8e1c7d9626d64faed7f1a106d61210fc # Parent 8567175d6076780dcf679271040bbd4b36ea4d31 cl-ggp: Update site. diff -r 8567175d6076 -r de3a1abe8e1c cl-ggp/overview/index.html --- a/cl-ggp/overview/index.html Fri Feb 10 16:29:05 2017 +0000 +++ b/cl-ggp/overview/index.html Fri Feb 10 16:29:46 2017 +0000 @@ -163,7 +163,7 @@

You can make a reasoner for a set of GDL rules (e.g. the rules given to you by player-start-game) with (make-reasoner rules).

Once you've got a reasoner you can ask it for the initial state of the game with -(initial-state reasoner). This will give you back a state object - it's +(initial-state reasoner). This will give you back a state object — it's currently just a list, but this may change in the future, so you should just treat it as an opaque object.

Once you've got a state and a set of moves you can compute the next state with