# HG changeset patch # User Steve Losh # Date 1486744145 0 # Node ID 8567175d6076780dcf679271040bbd4b36ea4d31 # Parent 3d730f8497b45303ace54487acd41607ede40bda cl-ggp: Update site. diff -r 3d730f8497b4 -r 8567175d6076 cl-ggp/overview/index.html --- a/cl-ggp/overview/index.html Fri Feb 10 16:28:41 2017 +0000 +++ b/cl-ggp/overview/index.html Fri Feb 10 16:29:05 2017 +0000 @@ -163,7 +163,7 @@

You can make a reasoner for a set of GDL rules (e.g. the rules given to you by player-start-game) with (make-reasoner rules).

Once you've got a reasoner you can ask it for the initial state of the game with -(initial-state reasoner). This will give you back a state object -- it's +(initial-state reasoner). This will give you back a state object - it's currently just a list, but this may change in the future, so you should just treat it as an opaque object.

Once you've got a state and a set of moves you can compute the next state with