# HG changeset patch # User Steve Losh # Date 1467457103 0 # Node ID fbcf3b444c7b96f485caa912016ed647a8bee697 # Parent 6d85767dd0ea4fa1fd5c42623779c08d4f01053e Update diff -r 6d85767dd0ea -r fbcf3b444c7b README.markdown --- a/README.markdown Sat Jul 02 10:57:24 2016 +0000 +++ b/README.markdown Sat Jul 02 10:58:23 2016 +0000 @@ -32,13 +32,15 @@ [SBCL]: http://sbcl.org/ [The Road]: -## 2016-06-01 +## June 2016 + +### 2016-06-01 * Created this thing. * Added a fish alias to make it easier to edit. * Also added a Vim mapping... -## 2016-06-02 +### 2016-06-02 * Added Prolog list support to [Bones][]. Need to think about the UI more, but it speeds things up considerably (I don't *fully* understand *why* yet...). @@ -51,9 +53,9 @@ [Bones][]. * Did a bit more from the [Mazes book][]. -## 2016-06-03 +### 2016-06-03 -## 2016-06-04 +### 2016-06-04 * Went to a talk by Tony Hoare at my school. It was interesting, but the more I dive into purely theoretical things the more I realize I really love @@ -66,7 +68,7 @@ and it turned out to work pretty well, after chasing down a couple of other pre-existing bugs. -## 2016-06-05 +### 2016-06-05 * Discovered a bug in the [Bones][] compiler, and I think the best way to fix it is to rewrite the bulk of the compiler. This sounds bad, but "rewrite the @@ -88,21 +90,21 @@ and painful to write -- if I just had a nice inspector I wouldn't need to fuck around with writing it. -## 2016-06-06 +### 2016-06-06 * Read more [LOL][]. * Logistic travel stuff. -## 2016-06-07 +### 2016-06-07 * [Finished rewriting](https://bitbucket.org/sjl/bones/commits/72bbdd5157258b77c85a6c0172240a26bb7ad4a4) the [Bones][] compiler. -## 2016-06-08 +### 2016-06-08 * Implemented Aldous-Broder and a bunch of code cleanup for [Mazes][]. -## 2016-06-09 +### 2016-06-09 * Downloading/updating everything to prepare for my long-ass flight back to the states tomorrow. @@ -112,12 +114,12 @@ all its cached files in `~/.roswell` for it to work again. Computers are garbage. -## 2016-06-10 +### 2016-06-10 * Flew back to the states for a short visit. * Fixed a pair of really nasty bugs in [Bones][] on the plane. -## 2016-06-11 - 2016-06-23 +### 2016-06-11 - 2016-06-23 * Traveling in the US. I miss American food. * I had left a cache of paper books at a friend's place in the US, so I read @@ -142,7 +144,7 @@ enough lately -- so from now on the Kindle is gonna replace my phone while on the bus. -## 2016-06-24 +### 2016-06-24 * Still jet lagged. Catching up on things back in Iceland. * Halfway through [Salem's Lot][]. I forgot how much I loved reading fiction. @@ -153,7 +155,7 @@ * Watched the Juice it or Lose It talk from that Reddit thread. Really nice. Simple stuff like tweening makes a big difference. -## 2016-06-25 +### 2016-06-25 * Watched the "Ellie: Buddy AI in The Last of Us" GDC talk over breakfast. It was really interesting. The idea that making Ellie stick close to the player @@ -171,7 +173,7 @@ monster. Gonna edit it down over the next few days and post it some time next week. -## 2016-06-26 +### 2016-06-26 * Watched the "Antichamber: An Overnight Success, Seven Years in the Making" GDC video. Pretty inspiring, though I think he still probably underestimates how @@ -184,7 +186,7 @@ * Started back into the [Mazes book][] again. Implemented Wilson's Algorithm in my little [demo][Mazes]. -## 2016-06-27 +### 2016-06-27 * Printed off and read the manuals for two Lisp things I've been meaning to look into: [iterate][] and [parenscript][]. @@ -205,13 +207,13 @@ careful inline functions or macros. But maybe I'll change my mind once I dive in more. -## 2016-06-28 +### 2016-06-28 * Finished [Salem's Lot][]. I really want to visit Maine again. * Did more [Learning WebGL][]. Still pretty smooth sailing. * More [Coding Math][]. -## 2016-06-29 +### 2016-06-29 * Watched "Designing Monument Valley" over breakfast. This style of game isn't my particular cup of tea, but the talk was interesting. He mentioned a few @@ -229,7 +231,7 @@ * Fixed a [nasty unrelated bug](https://bitbucket.org/sjl/bones/commits/05ce726f28744cb1c412e0f450fac3b978a6001d) in the `bind!` function of [Bones][]' VM. -## 2016-06-30 +### 2016-06-30 * Watched the "Obsessive Compulsive Development" GDC talk over breakfast. It was refreshing to see a talk about a game that didn't turn out to be a huge @@ -263,7 +265,7 @@ [iterate][] by switching over a few of the `loop`s. I'm never gonna learn if I don't just force myself to jump in the deep end. -### Assertion and Retraction in [Bones][] +#### Assertion and Retraction in [Bones][] I've been thinking about the best way to implement the rule assertion/retraction UI in Bones and I have a few ideas. The current stopgap UI of "all the parts of @@ -305,7 +307,7 @@ and `does` predicates into the new top frame, and pop it when you're finished examining the state. -## 2016-07-01 +### 2016-07-01 * More [Learning WebGL][]. * Another episode of [Coding Math][]. Penner's easing functions are beautiful @@ -313,4 +315,6 @@ write my versions to be a bit more readable, at the expense of some speed. * Finished [The Road][]. Meh. -## 2016-07-02 +## July 2016 + +### 2016-07-02