# HG changeset patch # User Steve Losh # Date 1560112546 14400 # Node ID bcc7d6ca4ad3c90e01fb1e25242407c267a75774 # Parent 68e5bf097fd5ac1804ab34e7cf56fe0e14d2e73f Update diff -r 68e5bf097fd5 -r bcc7d6ca4ad3 README.markdown --- a/README.markdown Fri May 24 12:04:57 2019 -0400 +++ b/README.markdown Sun Jun 09 16:35:46 2019 -0400 @@ -640,3 +640,23 @@ even bases work. I'm going to focus the search on the next couple of even bases to save time. I wish I could figure out *why* even bases were more promising. Or just a better way to search. + +# June 2019 + +## 2019-06-09 + +Restarted work on Flax. I want to be able to lay out my l-system nonaptychs +entirely in Lisp, without having to dick around in Inkscape manually. This +requires two yaks to be shaved: + +1. A nice way to say "take this group of drawing objects and translate/scale + them into this specific bounding box". +2. A way to render text without having to do it manually via Hersheytext. + +Implementing 1 was pretty easy. + +Implementing 2 is going to require bezier curves, so I went ahead and +implemented those. I ended up extending the `path` primitive to accept points +with control points attached to draw the nice curves. This was easy in SVG, but +kind of a pain to do ergonomically in PNG. I did eventually finish that though. +So now I just need to find/make a font that I can render with those curves.