# HG changeset patch
# User Steve Losh <steve@stevelosh.com>
# Date 1467286068 0
# Node ID a2f6524a4ddba38e0b4952e186d28a436e113c21
# Parent  73a9916fcc2500524939ea5f4c3397073e52d913
Update

diff -r 73a9916fcc25 -r a2f6524a4ddb README.markdown
--- a/README.markdown	Wed Jun 29 16:53:58 2016 +0000
+++ b/README.markdown	Thu Jun 30 11:27:48 2016 +0000
@@ -225,3 +225,11 @@
   which we need for some GDL games.
 * Fixed a [nasty unrelated bug](https://bitbucket.org/sjl/bones/commits/05ce726f28744cb1c412e0f450fac3b978a6001d)
   in the `bind!` function of [Bones][]' VM.
+
+## 2016-06-30
+
+* Watched the "Obsessive Compulsive Development" GDC talk over breakfast.  It
+  was refreshing to see a talk about a game that didn't turn out to be a huge
+  success.  Lots of good advice in it which seems obvious in retrospect, but
+  I can see how in the heat of the moment it would be easy to lose sight of the
+  bigger picture.