# HG changeset patch
# User Steve Losh <steve@stevelosh.com>
# Date 1467219238 0
# Node ID 73a9916fcc2500524939ea5f4c3397073e52d913
# Parent  5f89a21d5cff55c5d8300cc725ded0525596aab4
Update

diff -r 5f89a21d5cff -r 73a9916fcc25 README.markdown
--- a/README.markdown	Wed Jun 29 16:52:11 2016 +0000
+++ b/README.markdown	Wed Jun 29 16:53:58 2016 +0000
@@ -220,6 +220,8 @@
   procedural mechanics.  I'd love to make a game like that.
 * Posted a [blog post](http://stevelosh.com/blog/2016/06/symbolic-computation/)
   about symbolic computation.
-* Added support for dynamic calling (Prolog's `call/1`) in [Bones][].  This lets
-  you write `not/1` trivially, which we need for some GDL games.
-* Fixed a nasty unrelated bug in the `bind!` function of [Bones][]' VM.
+* [Added support for dynamic calling](https://bitbucket.org/sjl/bones/commits/de6e248866f44f1b997669339a7cce227305419c)
+  (Prolog's `call/1`) in [Bones][].  This lets you write `not/1` trivially,
+  which we need for some GDL games.
+* Fixed a [nasty unrelated bug](https://bitbucket.org/sjl/bones/commits/05ce726f28744cb1c412e0f450fac3b978a6001d)
+  in the `bind!` function of [Bones][]' VM.