# HG changeset patch # User Steve Losh # Date 1467219238 0 # Node ID 73a9916fcc2500524939ea5f4c3397073e52d913 # Parent 5f89a21d5cff55c5d8300cc725ded0525596aab4 Update diff -r 5f89a21d5cff -r 73a9916fcc25 README.markdown --- a/README.markdown Wed Jun 29 16:52:11 2016 +0000 +++ b/README.markdown Wed Jun 29 16:53:58 2016 +0000 @@ -220,6 +220,8 @@ procedural mechanics. I'd love to make a game like that. * Posted a [blog post](http://stevelosh.com/blog/2016/06/symbolic-computation/) about symbolic computation. -* Added support for dynamic calling (Prolog's `call/1`) in [Bones][]. This lets - you write `not/1` trivially, which we need for some GDL games. -* Fixed a nasty unrelated bug in the `bind!` function of [Bones][]' VM. +* [Added support for dynamic calling](https://bitbucket.org/sjl/bones/commits/de6e248866f44f1b997669339a7cce227305419c) + (Prolog's `call/1`) in [Bones][]. This lets you write `not/1` trivially, + which we need for some GDL games. +* Fixed a [nasty unrelated bug](https://bitbucket.org/sjl/bones/commits/05ce726f28744cb1c412e0f450fac3b978a6001d) + in the `bind!` function of [Bones][]' VM.