# HG changeset patch # User Steve Losh # Date 1490098360 0 # Node ID 02948c9d5dbc37d426f824a0eb47b7febccf07be # Parent 63b547d46b9689b8724c4f4a4c55a86231312778 Update diff -r 63b547d46b96 -r 02948c9d5dbc README.markdown --- a/README.markdown Mon Mar 20 15:24:29 2017 +0000 +++ b/README.markdown Tue Mar 21 12:12:40 2017 +0000 @@ -11,6 +11,7 @@ [dieharder]: https://www.phy.duke.edu/~rgb/General/dieharder.php [ELS]: http://www.european-lisp-symposium.org/editions/2017/ [euler]: https://projecteuler.net/ +[gmtk]: https://www.youtube.com/user/McBacon1337 [local-time]: https://common-lisp.net/project/local-time/ [pandabt]: http://www.pandabehaviour.com/ [PCG]: http://www.pcg-random.org/ @@ -243,6 +244,13 @@ already but it's good to follow along with a class and fill in all the gaps in my self-learned knowledge. -## 2017-03-18 +## 2017-03-20 * Added a test harness to [cl-pcg][]. Need to write a couple of simple tests. +* Worked on the game a bit more with my team at the end of class. + +## 2017-03-21 + +* Watched "5 Bits of Good Game Design from 2015" [GMTK][] video. I especially + like the bits about downtime in games and about giving players a reason *not* + to do something (like saving or killing every enemy).